We’ve discussed the soap opera roots of brand entertainment. But when did brand entertainment begin to take on the forms we see today? There is a remarkable difference between today’s brand entertainment and the 1960s television soap operas that P&G created to increase their brand awareness—we specify television because the practice originally started with radio soaps in the 1930s. Today we experience the symbiotic evolution of media and advertising on a whole new level. At what point did this integration begin?
We think in 2001 with the series of short films, “The Hire.” Created to pitch the BMW line of automobiles, these films focused on a central character, the driver, whose harrowing adventures highlighted the maneuverability and style of the BMW line. The driver was played by an ultra-slick Clive Owen, back when he seemed a lock for the next James Bond and Daniel Craig was some guy with a bit part in the immortal Tomb Raider.
Each of the eight films averaged about ten minutes and they were released on the BMW website from 2001-2002. That’s four years before YouTube, six years before hulu and Mark Zuckerberg was still in high school.
The beauty of these films is that they illustrated the excellence of the BMW but in a non-traditional way. By combining A-list actors/entertainers including Owen, Don Cheadle and Madonna, brilliant directors Ang Lee, Tony Scott and Guy Ritchie and excellent scripts and camera work, BMW reached consumers on a whole new level. Rather than force a product down your throat, these shorts engaged viewers in a world that was sexy, sleek and captivating and just so happened to highlight the BMW.
Even with the amazing technological advancements since 2001, much of the branded content we see today remains similar to “The Hire.” At PLUM, we believe we are ready for the next evolution of what we call brand (not branded) entertainment. Just as soaps moved from radio to television, brand entertainment has been transitioning from shorts like “The Hire” to fully-fledged features, television series, video games, music and many more new media forms and platforms that we are expanding on at PLUM.









